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Recruitment positionDepartmentRecruitmentwork place
ProducerInterreach1Beijing
  1. Objectives:
  2. 1. The whole is responsible for the implementation and management of game projects;
    2. Construction and management production teams, comprehensively responsible for the daily work of the game team, and report the progress of the project to the superior executives;
    3. Overall coordination of resources, develop development plans, identify and control project risks, effectively control the project development process, and ensure the quality of the project;
    4. Overall coordination management of resources, implementation and operation planning;
    5. Specifically, we hope that the game producer can: determine the game theme, play; Develop a goal, control cost; Coordination; Guarantee team members do the cool; Guarantee the finance completion; Guaranteed the game to get a market recognition and big sale; Do it for sale.
  1. Experience:
  2. 1. Love the game, familiar with multi-platform, multi-type game, have your own insights, clear condition;
    2. More than 10 years of experience in the game industry, more than 5 years of research and development management experience, familiar with various development links from product planning, program testing, and market publicity;
    3. There are 2 complete online game products development and online operations;
    4. Has strong management, coordination, communication, organization and judgment and coordinating ability, when there is difficulties in team or project, you can take the pressure leading the team to go on the right track;
    5. I hope that the game producers have: 1. Eye 2. Skill 3. Judgment 4. Power 5. Charm 6. Others: humility, good learning, diligence, lead by example.
Product managerInterreach1Beijing
  1. Objectives:
  2. 1. Through data mining and analysis, the data is analyzed, interpreted and proposed to optimize and propose optimization and solutions;
    2. Continuous tracking game data, monitor development trends, provide early warning, monitoring and interpretation for game indicators.
  1. Experience:
  2. 1. Bachelor degree or above, mathematics, statistics, advertising and other related majors;
    2. More than 5 years of game product operation or data analysis related experience;
    3. Proficiency in Excel, Word and Office office software;
    4. It can withstand high pressure, strong implementation, active, high responsibility and teamwork spirit.
COCOS2D-X main courseInterreach1Beijing
  1. Objectives:
  2. 1. Skilled in iOS / Android mobile game development;
    2. Compatible with art, ui, server-side program, to ensure quality completion versions on time;
    3. Gameplay logic development, each UI logic development;
    4. Game screen performance, various effect rendering;
    5. Participate in improving product stability, optimizing product performance, responsible for program upgrade, updating.
  1. Experience:
  2. 1. Bachelor degree or above, computer related major, game development experience more than 5 years; 2. Proficiency in C ++, Lua, familiar with the Cocos2D-X framework, learn OpenGL, master a scripting language;
    3. Good object-oriented design, analytical capabilities, standardized programming style;
    4. Have a good learning ability, communication skills, and teamwork ability;
    5. Love the game, there is a SLG hand game project development experience is preferred.
Senior COS Development EngineerInterreach1Beijing
  1. Objectives:
  2. 1. Develop WeChat game products using cocuscreator;
    2. Responsible for functional module function development, UI implementation;
    3. The cooperation team completes maintenance work and function updates.
  1. Experience:
  2. 1. Proficiency in the use of Cocos2D-X engines, and more than 2 years of mobile game development experience, it is very understandable to COCOS2DX memory mechanism;
    2. Understand C ++ grammar, skilled JavaScript;
    3. Proficiency in cocoscreator development;
    4. Mature H5 online game development experience or completion of the project is preferred;
    5. There are standardized programming styles and good document habits;
    6. Good communication and learning ability, can withstand working pressure, have independent development capabilities, and teamwork spirit.
Senior UI designerInterreach1Beijing
  1. Objectives:
  2. 1. For a game UI art design, interactive design work;
    2. Work together with a group of vibrant art and animation designers (fixed and outsourcing);
    3. Participate in the artistic discussion, provide your own ideas and recommendations from the UI art design;
    4. Work closely with the engineer to truly convert the UI art design to the actual effect of the game;
    5. Communicate closely with the product department, fully understand the functional design requirements of the product;
    6. Fully communicate with Art Lead and Art Director to ensure that UI art meets the overall art style.
  1. Experience:
  2. 1. More than 5 years of experience in the game UI art design and production, there is a more in-depth understanding of user interaction design;
    2. Familiar, understand the European and American game art style;
    3. It is possible to convert flow charts and line block diagrams to interest, operability, and pass through a visual grinding UI system;
    4. Proficiency in 2D software, etc.
    5. Experience with Unity Engine development is preferred;
    6. Especially interested in the game of high-quality mobile games, mobile games UI design has a unique perspective;
    7. It can be well received, with excellent communication skills (by writing, oral or images);
    8. Constantly improve your ability and experience in your work, be good at sharing with others.
Senior special effect designerInterreach1Beijing
  1. Objectives:
  2. 1. Work with the special effects of the game's scene, character effects, UI special effects, etc .;
    2. Work together with a group of vibrant art and animation designers (fixed and outsourcing);
    3. Participate in the art effect discussion, provide your own ideas and recommendations from specialty art design;
    4. Work closely with engineers to realize special effects in the game engine;
    5. Communicate closely with the product department, fully understand the product's production needs;
    6. Fully communicate with Art Lead and Art Director to ensure special fit art comply with the overall art style.
  1. Experience:
  2. 1. More than 4 years of special effects, animation game production;
    2. Familiar, understand the European and American game art style;
    3. Proficiency in 3D tools such as 3DMAX or MAYA and the Affter Effect, etc., understand Flash;
    4 Experience in Unity, COCOS Engine Development;
    5. Interested in games, especially high-quality mobile games;
    6. It can be well received, with excellent communication skills (by writing, oral or images);
    7. Constantly improve your ability and experience in your work, be good at sharing with others;
    8. There is a certain understanding of the user interaction design.
Senior 3D designerInterreach1Beijing
  1. Objectives:
  2. 1. Work closely with Art Lead to create high quality, in line with corporate standards;
    2. Work together with a group of vibrant art and animation designers (fixed and outsourcing);
    3. Participate in the discussion of art production, put forward their own ideas and recommendations in 3D art design and 3D art.
    4. Participate in the prestance stage, discuss style and conceptual design;
    5. Working from multiple fields designed from game art: 3D Model, 3D Animation;
    6. Work closely with the engineer team to ensure that art design is perfect in the game.
    7. Fully communicate with Art Lead and Art Director to ensure the consistency of art style.
  1. Experience:
  2. 1. With more than 5 years of 3D gaming art production, 3D model production (high precision model, low precision model) of different game types
    2. Familiar, understand the European and American game art style;
    3. Excellent manual drawing film; Can create works in different styles and themes;
    4. At least one to two models in multiple fields (3D Animation) in the game art 3D design, technology is comprehensive.
    5. Compression capability, able to complete tasks in a timely manner.
    6. It can be well received, with excellent communication skills (by writing, oral or images);
    7. Game, especially the game in the mobile field, has great enthusiasm;
    8. Constantly improve your ability and experience in your work, be good at sharing with others;
    9. Experience with Unity Engine is preferred.
Advanced system planningInterreach1Beijing
  1. Objectives:
  2. 1. System Design: In-depth understanding of the main policy, design SLG mobile game important system gameplay, write documentation in a concise, logic clear way;
    2. Functional follow-up: Communicate with procedures, artists, follow up and complete the system.
    3. Data Analysis: Effects of Effects of Designed Features, Effect Analysis According to Statistics;
    4. Optimization Program: Analysis of specific issues such as retained, income, system participation and proposes an optimization plan;
    5. Innovative design: According to the game style, user group preferences, make innovative design.
  1. Experience:
  2. 1. More than 3 years of game system planning experience, more than 1 year of SLG game system planning experience. There are priorities for overseas online projects;
    2. Cool SLG game, have an in-depth experience for mainstream SLG games. GOW (Game of War) is prioritized to COK.
Senior planning (small game)Interreach1Beijing
  1. Objectives:
  2. 1. Excellent design methodology and ability to follow up in production;
    2. Ability to follow up the project, formulate iterative plans and goals;
    3. Responsible for social game multiplayer gameplay mechanism design, writing product demand documents;
    4. Responsible for player content (text, picture) social module design, player game community form planning;
    5. Beneficially communicated well with the design and development team, and follow up development, ensuring your design;
    6. Understand mobile games, mobile online games industry development, analysis of its own and competitors and industry conditions, and timely adjust competition strategies.
  1. Experience:
  2. 1. Bachelor degree or above, more than 3 years of game system planning experience; 2. More than 3 years of SG work experience, familiar with Facebook, Gree platform games and platform ecology;
    3. There are independent social system design experience, there are SNS game viral communication sharing module design experience;
    4. Have good user-oriented awareness, can quickly improve play experience based on data and user feedback;
    5. Have a good learning ability, meticulous care, and teamwork spirit;
    6. Abstract capabilities such as higher logic, digital processing, and accurately grasp design focus under any conditions;
    7, strong pressure resistance, patience, perseverance adapt to high strength work, strong sense of responsibility;
    8. There are more games involved in the game, and there is a deep understanding and understanding of different types of games;
    9. There must be a certain awareness of the mobile Internet industry, familiar with famous social products at home and abroad, have their own understanding of social products.
Plot planningInterreach1Beijing
  1. Objectives:
  2. 1. According to business objectives, hosting game concept design, including the identification of theme and name;
    2. Concurving the stories and roles, and can independently complete the writing text and related details;
    3. Use concepts and stories as a center, string of art, planning, operation, market crossover work.
  1. Experience:
  2. 1. Drama, screenwriter, director or related professional learning experience, knowing the narrative model;
    2. I am a very storytelling person;
    3. I am a game player.
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